AI Insights · Timothy · April 2025
Top 5 Superhero Games in South America: Q1 2025 Performance
Explore the performance trends of the top superhero games on a unified platform in South America during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, superhero games continued to captivate audiences across South America. Here’s a closer look at the performance of the top five games on a unified platform, combining data from both iOS and Android.
Marvel Contest of Champions by Kabam Games, Inc. saw a varied performance in weekly revenue, peaking at approximately $43.2K in early March. Weekly downloads were highest in early January, reaching nearly 34K, while active users fluctuated, peaking at around 148K in late February.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment experienced significant spikes, particularly in mid-February when downloads soared to over 158K. Revenue trends peaked at about $46K in late January, with active users reaching a high of 206K the following month.
MARVEL Future Fight by Netmarble Corporation maintained a steady presence, with revenue peaking at approximately $29.2K in early January. Downloads were relatively stable, with a slight increase to about 11.5K in mid-February. Active users remained consistently high, peaking at 163K in late March.
DC: Dark Legion™, a newcomer from FunPlus International AG, made a strong debut with over 340K downloads in its release week in March. Revenue also showed strong initial figures, reaching $73K in its second week, while active users started high at 308K before declining.
Finally, Injustice 2 by Warner Bros. saw more modest numbers, with weekly revenue peaking at around $6.4K in early March. Downloads were consistent, reaching just over 11K in the final week, while active users showed a gradual increase, ending the quarter at approximately 43K.
These insights are based on data from Sensor Tower, where you can find more detailed analytics on these and other apps. As the year progresses, it will be interesting to see how these games continue to engage their audiences in South America.